Sorcerers
Sorcerers are masters of destructive, offensive and aggressive magic. They have access to a vast array of combat spells and command the powers of fire, energy and death.
Last updated
Sorcerers are masters of destructive, offensive and aggressive magic. They have access to a vast array of combat spells and command the powers of fire, energy and death.
Last updated
Because of their focus on the training of the mind, they are physically weaker than knights and paladins.
A good choice for those who want to play alone most of the time.
Various spell effects make for an interesting, colorful gameplay.
Sorcerers are capable of dealing several damages effectively and can easily adapt different monsters.
That allows them to hunt pretty much everywhere.
Strong damage output in every situation, both single- and multi-target.
Can use Magic Shield to drastically increase survivability at the cost of more mana fluids.
Fastest advancement in magic level (same as druids).
Largest mana pool and fastest regeneration (same as druids).
Can make many different types of offensive runes, including Sudden Death, the strongest runes that deal damage to a single target.
Can use all runes, except two: Paralyze, Wild Growth.
When a Paladin reaches level 20, they can purchase a promotion and become an Master Sorcerer with certain benefits.
Sorcerer: When advancing a level, a Sorcerer gains 10 capacity, 5 hitpoints and 30 mana. Hitpoints regenerates 1 point every 12 seconds and 1 mana point every 3 seconds.
Master Sorcerer: When advancing a level, a Master Sorcerer gains 10 capacity, 5 hitpoints and 30 mana. Hitpoints regenerates 1 point every 12 seconds and 1 mana point every 2 seconds.