# Sorcerers

![A sorcerer preparing his next attack.](https://236544868-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FmrSDvMcaRcNZEXlpUBho%2Fuploads%2F3YJTGsiXTcoLQr1l85BY%2Fimage.png?alt=media\&token=c7c23e88-aaac-47b7-a1e9-2aa1e7a822c0)

Because of their focus on the training of the mind, they are physically weaker than knights and paladins.

### Benefits

* A good choice for those who want to play alone most of the time.&#x20;
* Various spell effects make for an interesting, colorful gameplay.&#x20;
* Sorcerers are capable of dealing several damages effectively and can easily adapt different monsters.&#x20;
* That allows them to hunt pretty much everywhere.&#x20;
* Strong damage output in every situation, both single- and multi-target.&#x20;
* Can use Magic Shield to drastically increase survivability at the cost of more mana fluids.&#x20;
* Fastest advancement in magic level (same as druids).&#x20;
* Largest mana pool and fastest regeneration (same as druids).&#x20;
* Can make many different types of offensive runes, including Sudden Death, the strongest runes that deal damage to a single target.&#x20;
* Can use all runes, except two: Paralyze, Wild Growth.

### Promotion

When a Paladin reaches level 20, they can purchase a promotion and become an Master Sorcerer with certain benefits.

![Sorcerer using his area rune spells.](https://236544868-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FmrSDvMcaRcNZEXlpUBho%2Fuploads%2FF4Tt3KNo8ZzSLwAP6r6f%2Fimage.png?alt=media\&token=a54fa4a7-ec27-4756-9c58-a725c4ba3af5)

### Regeneration

Sorcerer: When advancing a level, a Sorcerer gains 10 capacity, 5 hitpoints and 30 mana. Hitpoints regenerates 1 point every 12 seconds and 1 mana point every 3 seconds.

Master Sorcerer: When advancing a level, a Master Sorcerer gains 10 capacity, 5 hitpoints and 30 mana. Hitpoints regenerates 1 point every 12 seconds and 1 mana point every 2 seconds.
