Sorcerers

Sorcerers are masters of destructive, offensive and aggressive magic. They have access to a vast array of combat spells and command the powers of fire, energy and death.

A sorcerer preparing his next attack.

Because of their focus on the training of the mind, they are physically weaker than knights and paladins.

Benefits

  • A good choice for those who want to play alone most of the time.

  • Various spell effects make for an interesting, colorful gameplay.

  • Sorcerers are capable of dealing several damages effectively and can easily adapt different monsters.

  • That allows them to hunt pretty much everywhere.

  • Strong damage output in every situation, both single- and multi-target.

  • Can use Magic Shield to drastically increase survivability at the cost of more mana fluids.

  • Fastest advancement in magic level (same as druids).

  • Largest mana pool and fastest regeneration (same as druids).

  • Can make many different types of offensive runes, including Sudden Death, the strongest runes that deal damage to a single target.

  • Can use all runes, except two: Paralyze, Wild Growth.

Promotion

When a Paladin reaches level 20, they can purchase a promotion and become an Master Sorcerer with certain benefits.

Sorcerer using his area rune spells.

Regeneration

Sorcerer: When advancing a level, a Sorcerer gains 10 capacity, 5 hitpoints and 30 mana. Hitpoints regenerates 1 point every 12 seconds and 1 mana point every 3 seconds.

Master Sorcerer: When advancing a level, a Master Sorcerer gains 10 capacity, 5 hitpoints and 30 mana. Hitpoints regenerates 1 point every 12 seconds and 1 mana point every 2 seconds.

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