> For the complete documentation index, see [llms.txt](https://docs.kingdom-swap.com/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.kingdom-swap.com/gameplay/vocations/sorcerers.md).

# Sorcerers

![A sorcerer preparing his next attack.](/files/jVIupDre28jfgBKCTixw)

Because of their focus on the training of the mind, they are physically weaker than knights and paladins.

### Benefits

* A good choice for those who want to play alone most of the time.&#x20;
* Various spell effects make for an interesting, colorful gameplay.&#x20;
* Sorcerers are capable of dealing several damages effectively and can easily adapt different monsters.&#x20;
* That allows them to hunt pretty much everywhere.&#x20;
* Strong damage output in every situation, both single- and multi-target.&#x20;
* Can use Magic Shield to drastically increase survivability at the cost of more mana fluids.&#x20;
* Fastest advancement in magic level (same as druids).&#x20;
* Largest mana pool and fastest regeneration (same as druids).&#x20;
* Can make many different types of offensive runes, including Sudden Death, the strongest runes that deal damage to a single target.&#x20;
* Can use all runes, except two: Paralyze, Wild Growth.

### Promotion

When a Paladin reaches level 20, they can purchase a promotion and become an Master Sorcerer with certain benefits.

![Sorcerer using his area rune spells.](/files/BYJtbmacY9oWV1zOFOSQ)

### Regeneration

Sorcerer: When advancing a level, a Sorcerer gains 10 capacity, 5 hitpoints and 30 mana. Hitpoints regenerates 1 point every 12 seconds and 1 mana point every 3 seconds.

Master Sorcerer: When advancing a level, a Master Sorcerer gains 10 capacity, 5 hitpoints and 30 mana. Hitpoints regenerates 1 point every 12 seconds and 1 mana point every 2 seconds.


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