> For the complete documentation index, see [llms.txt](https://docs.kingdom-swap.com/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.kingdom-swap.com/gameplay/vocations/druids.md).

# Druids

![A Druid visiting Ab'dendriel's temple.](/files/GDJG3gl23YZpKdK0takP)

Like sorcerers, druids are weak physically and cannot carry as much equipment as knights and paladins.

### Benefits

* Druids are welcome on team hunts thanks to their ability to heal others.&#x20;
* Various spell effects make for interesting, colorful gameplay.&#x20;
* Druids can effectively deal several types of damage.&#x20;
* Strong damage output in every situation, both single- and multi-target.&#x20;
* Can use Magic Shield to drastically increase survivability.&#x20;
* Fastest advancement in magic level (same as sorcerers).&#x20;
* Largest amount of mana and fastest regeneration (same as sorcerers).&#x20;
* Can make many types of offensive runes.&#x20;

### Promotion

When a Druid reaches level 20, they can purchase a promotion and become an Elder Druid with certain benefits.

![Druid visiting the Paradox Tower.](/files/sHNbgD9tDgpLYsmjOvxH)

### Regeneration

Druid: When advancing a level, a Druid gains 10 capacity, 5 hitpoints and 30 mana. Hitpoints regenerates 1 point every 12 seconds and 1 mana point every 3 seconds.

Elder Druid: When advancing a level, a Elder Druid gains 10 capacity, 5 hitpoints and 30 mana. Hitpoints regenerates 1 point every 12 seconds and 1 mana point every 2 seconds.
