Paladins

Paladins are masters of long-range combat. They focus on ranged weapons like bows, crossbows and spears to a deadly effect. They advance very fast in distance fighting.

Benefits

  • The strongest single-target damage output out of all classes.

  • Paladins can often hunt certain monsters at a lower level than other classes because of their high damage output and long range of attack.

  • Paladins are cost-efficient and are the best class to profit with, despite the cost of ammunition.

  • It is much less of a problem for a paladin to fight monsters resistant to physical damage than it is for a knight, as they have a vastly higher damage output and can deal other types of damage much more efficiently.

  • Paladins advance very quickly in distance fighting, even faster than knights do in melee skills.

  • Quick advancement in shielding (at the same rate as knights).

  • Rather fast advancement in melee skills (slower than knights, but faster than mages), making melee combat a possible alternative when out of ammunition, though it's likely viable only at a lower level.

  • Access to a solid array of spells.

  • More capacity than sorcerers and druids.

  • More hitpoints and faster regeneration than sorcerers and druids.

  • More mana and faster regeneration than knights.

  • Faster advancement in magic level than knights.

Promotion

When a Paladin reaches level 20, they can purchase a promotion and become an Royal Paladin with certain benefits.

Regeneration

Paladin: When advancing a level, a paladin gains 20 capacity, 10 hitpoints and 15 mana. Hitpoints regenerates 1 point every 8 seconds and mana regenerates 1 point every 4 seconds.

Royal Paladin: When advancing a level, a knight gains 20 capacity, 10 hitpoints and 15 mana. Hitpoints regenerates 1 point every 6 seconds and mana regenerates 1 point every 3 seconds.

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