Paladins
Paladins are masters of long-range combat. They focus on ranged weapons like bows, crossbows and spears to a deadly effect. They advance very fast in distance fighting.
Last updated
Paladins are masters of long-range combat. They focus on ranged weapons like bows, crossbows and spears to a deadly effect. They advance very fast in distance fighting.
Last updated
The strongest single-target damage output out of all classes.
Paladins can often hunt certain monsters at a lower level than other classes because of their high damage output and long range of attack.
Paladins are cost-efficient and are the best class to profit with, despite the cost of ammunition.
It is much less of a problem for a paladin to fight monsters resistant to physical damage than it is for a knight, as they have a vastly higher damage output and can deal other types of damage much more efficiently.
Paladins advance very quickly in distance fighting, even faster than knights do in melee skills.
Quick advancement in shielding (at the same rate as knights).
Rather fast advancement in melee skills (slower than knights, but faster than mages), making melee combat a possible alternative when out of ammunition, though it's likely viable only at a lower level.
Access to a solid array of spells.
More capacity than sorcerers and druids.
More hitpoints and faster regeneration than sorcerers and druids.
More mana and faster regeneration than knights.
Faster advancement in magic level than knights.
When a Paladin reaches level 20, they can purchase a promotion and become an Royal Paladin with certain benefits.
Paladin: When advancing a level, a paladin gains 20 capacity, 10 hitpoints and 15 mana. Hitpoints regenerates 1 point every 8 seconds and mana regenerates 1 point every 4 seconds.
Royal Paladin: When advancing a level, a knight gains 20 capacity, 10 hitpoints and 15 mana. Hitpoints regenerates 1 point every 6 seconds and mana regenerates 1 point every 3 seconds.