> For the complete documentation index, see [llms.txt](https://docs.kingdom-swap.com/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.kingdom-swap.com/gameplay/vocations/paladins.md).

# Paladins

![A Paladin hunting Dragons.](/files/Y4w2zM39goYPNPjoyiap)

### Benefits

* The strongest single-target damage output out of all classes.&#x20;
* Paladins can often hunt certain monsters at a lower level than other classes because of their high damage output and long range of attack.
* Paladins are cost-efficient and are the best class to profit with, despite the cost of ammunition.&#x20;
* It is much less of a problem for a paladin to fight monsters resistant to physical damage than it is for a knight, as they have a vastly higher damage output and can deal other types of damage much more efficiently.&#x20;
* Paladins advance very quickly in distance fighting, even faster than knights do in melee skills.&#x20;
* Quick advancement in shielding (at the same rate as knights).&#x20;
* Rather fast advancement in melee skills (slower than knights, but faster than mages), making melee combat a possible alternative when out of ammunition, though it's likely viable only at a lower level.&#x20;
* Access to a solid array of spells.&#x20;
* More capacity than sorcerers and druids.&#x20;
* More hitpoints and faster regeneration than sorcerers and druids.&#x20;
* More mana and faster regeneration than knights.&#x20;
* Faster advancement in magic level than knights.

### Promotion

When a Paladin reaches level 20, they can purchase a promotion and become an Royal Paladin with certain benefits.

![Distance makes this class extremely profitable.](/files/aVFPAJahtiaNh1E9Adw9)

### Regeneration

Paladin: When advancing a level, a paladin gains 20 capacity, 10 hitpoints and 15 mana. Hitpoints regenerates 1 point every 8 seconds and mana regenerates 1 point every 4 seconds.

Royal Paladin: When advancing a level, a knight gains 20 capacity, 10 hitpoints and 15 mana. Hitpoints regenerates 1 point every 6 seconds and mana regenerates 1 point every 3 seconds.
