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# Knights

![Known for spending hours on their hunts due to their large amount of capacity.](/files/Nf6V3RWdHFuPVm0dIgH4)

As a result of their focus on physical skills, knights are severely lacking in terms of magical abilities.

### Benefits

* Knights advance the fastest in melee skills.&#x20;
* Knights advance quickly in shielding, at the same rate as paladins and much faster than sorcerers and druids.&#x20;
* Largest carrying capacity.&#x20;
* Largest amount of hitpoints and fastest regeneration.&#x20;
* Can use Challenge to rescue their teammates.
* &#x20;Knights are melee fighters and as such, they don't need to run around shooting enemies with runes or ranged weapons, their gameplay tends to be a bit more relaxed.&#x20;
* The only supplies knights need on a hunt are healing runes, they have no need for ammunition and because of that, and their huge carrying capacity, they are good at money-making.&#x20;
* Knights have access to more types of strong, defense-oriented equipment than other classes.&#x20;
* They're welcome in hunting teams because of their high defense and resistance against physical damage.&#x20;
* Their primary role is to be the tank and the loot collector, they block the monsters' damage while others attack from a distance like Paladins and Sorcerers and the Druids using heal friend spells to help him to block monsters in a better way and for his huge carrying capacity to collect monsters' loot 'cause a higher levels knights rarelly runs out of capacity unlike other classes with less carrying capacity making knights an indispensable class for team hunts like Druids.

### Promotion

When a Knight reaches level 20, they can purchase a promotion and become an Elite Knight with certain benefits.

![A Knight receiving his Promotion from King Tibianus.](/files/bGA23Xa4fugja8WenB8O)

### Regeneration

Knights: When advancing a level, a knight gains 25 capacity, 15 hitpoints and 5 mana. Hitpoints and mana regenerates 1 point every 6 seconds.

Elite Knight: When advancing a level, a knight gains 25 capacity, 15 hitpoints and 5 mana. Hitpoints an mana regenerates 1 point every 5 seconds.
