Rewards in Dollars (BUSD); Up to $5,000 Weekly Rewards Pool; Low fee entrance: $45 (for 30 days); Rewards according to Level Range; Incentives for Higher Levels; Incentives to own or rent a house; Different Strategies to maximize profits; Weekly incentives for the players; Hidden NFTs around the map and quests;No more Oracle; No more nerfs in the loots; No more volatility on Rewards; No more Daily Withdrawal Limits;Reduced selling pressure to the token; Real Estate System SOON Staking & Farming SOON; DAO Governance / Council System by Staking SOON; And much more…
You do not need to sell $KS2 tokens on the market to earn dollars; However, Premium Time and everything in the Marketplace still needs the token to be purchased, increasing the price and value of the Kingdom Swap 2.0 Token (KS2).
Gold Coins still have all the in-game utility, and you might withdraw the amount you want on every week to increase your Weekly Rewards Pool percentage.
Pool 1: Level 01 to 07 = 250 USD Pool 2: Level 8 to 19 = 500 USD Pool 3: Level 20 to 50 = 1750 USD Pool 4: Level 51 to 100 = 2500 USD This example is merely illustrative.
The size of the Pools will vary with the number of players at a specific Level range, comprehending that the more advanced the Level, the more rewards.
To prevent abuse, for example, players sending Gold Coins to each other and “monopolizing” a smaller Pool. There will be a MAX CAP of the total Pool per player. We will start with 5% but it may vary according to practice; That is, 5% of the total of each Weekly Reward Pool per player.
It became a game itself, where you may kill your enemies, provide Guild War, and try to reach the highest percentage of each Weekly Rewards Pool.
Those are worth real money accordingly with its rarity.
In Kingdom Swap 1.0, Gold Coins were worth tokens directly, and this past model shows it is not sustainable; Since Gold Coins are inflationary assets inside the game against a deflationary token, with limited supply.
Economy 1.0: Players hunting creatures and collecting gold coins means more people receiving token and selling into the marketThe more players and the higher the levels, the higher rewards and selling pressure.In that way, it could never have exponential growth.
In Kingdom Swap 2.0, Gold coins are worth percentages in the Weekly Reward Pool, to after that collect the reward, directly in BUSD, without price volatility.
Economy 2.0: Players may hunt creatures and collect the Gold Coins freely.The quantity of players and Levels won’t exceed the cost of ceiling with limited selling pressure.In that way, the exponential growth will not hurt the token price.